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Old May 26, 2005, 01:54 AM // 01:54   #1
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Default 2 Annoyances

1. when i accept a invite from a person in a larger group than my group, i am removed as the team leader.

what the hey, if they wanted to join my group, then i should be the leader.

2. players should be packed as much as possible into the districts starting with the lowest number.

that way i'd know where the action is instead of auto disctricting (which sometimes doesnt even take me to the active disctrict). and anet can also dump the 40 something empty draknor's forge districts and save some bandwitdh.
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Old May 26, 2005, 01:58 AM // 01:58   #2
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The group leader should be decided on beforehand by a concensus. Who cares who's at the top of the list?
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Old May 26, 2005, 02:07 AM // 02:07   #3
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I definitely agree with your gripe about districts. Sometimes the limitations of the district system prevents you from finding a group - when there's 30 people lfg across 25 different districts.

As for the group leader thing, I think that's mainly just being aware of how the system works. It's irritating to not know why you were usurped as party leader, but if you know how the system works then you understand what will happen if you click Accept and there's not much of a problem. Along the same lines of "knowing is half the battle", you should be aware that inviting parties bigger than yours will end up with you losing Party Leader role too.
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Old May 26, 2005, 02:11 AM // 02:11   #4
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I still think they really need a LFG feature that goes cross district in the town. Or allow the group to travel between districts together. Also I agree with you about the switching the leaders. Basically if I'm a leader in a group and someone sends me an invite group or no group I should still be leader.
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Old May 26, 2005, 03:44 AM // 03:44   #5
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You are looking at it from one way though, what if they were "inviting you" into there group?
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